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- Jorm's breath attack doesn't proc anything, so don't try and use it that way. Would you like to let the author know their guide helped you and leave them a message? The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. This relic has 2 charges. You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. ( The 2 defensive items, just buy what do you need, usually i buy a item for physical and other for magical defense. [display_name] => Anubis Jormungandr can have a maximum of 9 toxic clouds out at a time. This only affects Monsters on your side of the Jungle. If you like Jormungandr Solo, you can refer this way. Can be upgraded at level 15. Array 1. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. He won't kill you but he will make your life hell in lane. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. This guide has not yet been updated for the current season. Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. Feel free to swap it for whatever you'd like. ( And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. [display_name] => Sobek ) Jormungandr submerges into the ground turning invisible as he searches for prey. Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 20% of your Magical Power. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. Starting Build Finished Build Against Squishies LUL's Build Core -Finished Leveling Skills Section Skill Leveling 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Cooldown - 130s. [display_name] => Skadi There is no reason anyone should miss a chain on someone as big as Jorm. As a side note, unlike most tanks, Jormungandr cannot jump into a Baron's ult to absorb it for his teamate like most supports. [god_id] => 87 Sorry but you don't know what you're talking about. [display_name] => Aphrodite Array [display_name] => Bacchus Overextending or getting ganked will result in either Baccus or Jorm dying. ) ) If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. Can be upgraded at level 20. [notes] => Cabra out damages you, even in support, though that's about his only benefit. 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Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. ( [scoreVal] => 2 [god] => Array 13. r/Smite. Stacks provide 1 Physical and Magical Protection. [notes] => You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. Can only trigger once per enemy per ability. Cooldown - 200s. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. Array [god] => Array AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25. Array Jormungandr can have a maximum of 9 toxic clouds out at a time. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. Jormungandr counter Tips. Always you can, buy the attackers blessing, if you cant, buy the warrior blessing. Cooldown - 120s. His bugle blast with proc your passive if he's right next to you. Please keep this in mind while reading. You will find builds for arena, joust, and conquest. Obnoxious CC. Array First off, lets just be clear here he does hurt early and late game, but so do you. She's abnoxious, but she won't kill you alone. Please keep this in mind while reading. Cooldown - 150s. Please consider supporting us by whitelisting us in your ad blocker! Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. [god] => Array 1, His Silence Counters Your Second and 3 Ability, Array [god] => Array Glowing Emerald -> Emerald Mail -> Gauntlet of Thebes. Patch 6.3 by Karmas Greed - 4 years ago. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. ( - After the last update, Jorm's breath attack bypasses damage mitigation, cause otherwise it would be useless. [notes] => This is a provisionally easy ranking. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. A.) [display_name] => Cerberus ( [god_id] => 5 ) [god] => Array This field damages and slows Enemies inside of it every second. [display_name] => Baron Samedi Most auto attack assassins absolutely shred him if he's out of position. Best build Jormungandr: Solo/Tank. ( So, I suggest you should use Jormungandr solo, tank. AURA - Enemies within 55 units have their Attack Speed reduced by 25%. If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. Now Jormungandr does deal good damage for a guardian (although there are guardians who deal more), and when the combo hits it certainly hurts. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Please verify that you are not a bot to cast your vote. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. [god_id] => 101 Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. If she's paired with someone like Xing Tian, you will die. a lot. ) [notes] => He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. But if you love Jorm, and just want to have a bit of fun, go for it. ( Join the leading SMITE community.Create and share God Guides and Builds. This is definitely the most niche of the Starters. [god_id] => 58 [god_id] => 12 Array [url] => hercules Please verify that you are not a bot to cast your vote. Start [display_name] => Cabrakan A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. ( ( I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, ***ba does close to nothing on his own. This is a build from personal opinions and hope to receive your comments. Like Ares, if Baron solo ults you, he's an idiot. If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. [display_name] => Hercules [notes] => Ganesha will be a rough fight. This is a provisionally easy ranking. 1. Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. ) [display_name] => Hades (Which is neat and an impressive display of voice acting skill since the two voices are so different) They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. If the target has over 2000 Health, your ability bonus damage scales up. [notes] => There isn't much to the mirror match, if you play better, you will win. Your email address will not be published. Subsequent hits on the same target do half the bonus damage for the next 3s. If this happens, you are dead, just give up and be ready to buy items. [url] => anubis 1. You can use this as a quick ward when checking Gold Fury or Fire giant, or just to mess with Loki's or Ao Kuang's. Unlike someone like Khepri or ***ba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. Please keep this in mind while reading. ) Honestly, just charge her, she really can't stop you. you wanna get the items before the speed bot,make a decision between Shoes of magi Or Shoes of focus,After selling boots for speed bot and selling hunters blessing id recommend the 3 next items after speed bot,also go what ever consumables you'd like they their not relevant to the build besides potion of power and elixer of power,you could chose between the three relics or go the way you want just enjoy the build, Tap each threat level to view Jormungandrs threats, His Wrap Can Counter your Second ability passive, Array Your biggest advantage in this matchup, Ares can't ult you. I works hard to keep mys Smite builds and guides updated, and will help you craft the best Jormungandr build for the meta. Ah Sobek, the true ADC. PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. 1. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Array You cannot fight most Bacchus late game if you are alone, he will out damage you. Tap each threat level to view Jormungandrs threats. Enchanted Kusari -> Spellbound Kusari -> Shoguns Kusari. PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. 1. She will hurt you, same as she would hurt any tank. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. The physical and magical defense items can and should be switched out if needed. [god] => Array If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. Cabra out damages you, even in support, though that's about his only benefit. The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. 1. Your biggest advantage over Ymir are your 1 and ult. Ganesha will be a rough fight. The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. Bastet: Amazing ability damage. [notes] => See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. Basic Attack Damage: 38 (+ 1.5) + 20% of Magical Power Progression: 1/1/1x damage and swing time. I'd be happy to share a damage build I've been working on if you'd like. ( You can support us ad-free for less than $1 a month! [notes] => Ah Sobek, the true ADC. [display_name] => Kuzenbo [notes] => Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. This effect can only occur once every 8s. Fire a bolt that travels 70 units, stopping on the first Enemy God hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. [notes] => Honestly, just charge her, she really can't stop you. [url] => kumbhakarna This consumable heals 250 Health over 25 seconds. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. He wants to be up in people's faces and constantly poking and harassing them, and locking them down for your ADCs/ Mages to finish off the kills. Array PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. ( Best tip for this matchup, but lots of wards and watch for ganks. Want to support SmiteFire with an ad-free experience? Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. [notes] => Heimdallr can, and probably will hurt you with his auto's. ( Array Please keep this in mind while reading. Funnily enough, Ares really is the best and the worst matchup simultaneously. Essentially, this matchup will be won by whichever ADC is able to stay in lane. - Sentinel's Gift: The support standard, when in doubt, you really can't go wrong with this. It's good for pen and attack speed. I know the design of this guide isn't good yet, hopefully if I make more I will be able to learn and improve it. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. When the shield is broken or expires, Allied Gods gain a new buff providing 15% Damage Mitigation and 20% Movement Speed for 3s. [god] => Array [scoreVal] => 3 [notes] => If you get frozen, it will hurt. [notes] => Geb out tanks you, no contest. Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. this can only occur once every 45 seconds. Provided you put in early aggression, he won't be a problem. Smite is an online battleground between mythical gods. As a replacement for boots, I normally go Gem of Isolation, because of the good power, health and slow if there is no other more pressing option. I've done this, it's fun as hell. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 1 * your level for 5s. Please consider supporting us by whitelisting us in your ad blocker! when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. First off, Skadi just hurts. Ares | Artio | Athena | Bacchus | Cabrakan | Cerberus | Cthulhu | Fafnir | Ganesha | Geb | Jormungandr | Khepri | Kumbhakarna | Kuzenbo | Sobek | Sylvanus | Terra | Xing Tian | Yemoja | Ymir | Atlas smite | Maui ->View All Gods, Your email address will not be published. ( ( 24 days ago. Cooldown - 110s. AURA - Enemy gods within 40 units have their Physical Power reduced by 15%. Patch 9.9 by SorHades - 4 months ago. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. [god] => Array SMITEFire is the place to find the perfect build guide to take your game to the next level. Jormungandr is god suitable for teamfights. Today we played as Jormungandr and built him. [url] => jormungandr The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. 1. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. The Smite game packs you more than 100 playable units that are ranked based on overall performance and base stats. [url] => terra Enemies that are healed by god abilities while affected by this curse take 10% more damage from all sources for the duration of the curse. ( [notes] => Odin help us. [display_name] => Jormungandr PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. ( - Jorm's voice actor, Kellen Goff also voices plushie Jorm. [god] => Array PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He's obnoxious and you really can't do anything to pressure him. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s. [url] => kuzenbo GLYPH - 15% of your Physical Protections are converted to Magical Protections. ) Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this. Want to support SmiteFire with an ad-free experience? Kills and assists on enemy gods reduces the cooldown by 10s. ) PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). [god_id] => 48 When in doubt, just assume it doesn't work. [display_name] => Geb Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. [url] => athena Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. ( Join the leading SMITE community.Create and share God Guides and Builds. [god] => Array Array A few notes for the different options. The end times. You can support us ad-free for less than $1 a month! - Jorm's 2 allows his breath weapon to work at max ticks for longer if he's near one of his mist pools. Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. If ***ba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). Taking damage from Enemy gods breaks Stealth. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. Jormungandr & Gilded Arrow Buff! 1. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. This field damages and slows Enemies inside of it every second. [notes] => Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. [url] => anhur [god] => Array When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shields initial Health and slows targets by 25% for 3s. Additionally, their Damage Dealt is reduced by 15%. [display_name] => Athena 1. Both of you do good damage, and this matchup really comes down to your ADC and coordination. Join the leading SMITE community.Create and share God Guides and Builds. You are healed for 100% of the healing reduced. Smite is an online battleground between mythical gods. Jormungandr is so large that he cannot be affected by Hard Displacement. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. If the target has over 2000 Health, the bonus damage scales up. Jormungandr. ( Your 2 clears a camp instantly, you have an invisible entry to lane, you can traverse the map instantly with ult (albeit attracting a lot of attention while doing so), and you scare the living **** out of anyone who sees you erupt out of the ground in their lane(and they will see you, rememebr you are the size of a building). ) [scoreVal] => 3 As he can put out some CRAZY damage numbers, especially with a bruiser build. ( 1. I want to receive promotions from our partners. Most of the time the combo doesn't hurt and you are a giant meaty hitbox for the enemy team to chase and kill for the next 15 seconds. ) Array While Empowered, Jormungandr's basic attack fires at its fastest rate. [god] => Array Cooldown - 130s. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.